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Redhand files
Redhand files













class world_switching_event This event is called after the game loop when the old world will be switched to a new world and after the new world was initilized.class texture2D This class is a simple 2 Dimensional texture.class shader This class provides a simple abstraction for opengl shaders.class input_system The input_ system is used to handle user inputs for all kinds of devices.class inputsystem The input system is used to handle user inputs for all kinds of devices. class imageproperties This struct stores all the information needed to create a 2 dimensional image from a file. class image_properties This struct stores all the information needed to create a 2 dimensional image from a file. class helper A singlton with a lot of helper functions available to all parts of redhand.class helper A singlton with a lot of helper functions available to all parts of redhand.

redhand files

class game_object_properties This struct specifies all the properties of a game_ object.class game_object The game_ object is a complex object which can be displayed in a world.class game_loop_event A game loop event is raised once every game loop tick.class event A general class for raising events, specific events types should be a subclass of this general event.

redhand files

  • class engine_config This struct specifies all the properties of the game engine.
  • class engine This class basically handles all the setup need for games to work.
  • class drawing_event raise a new drawing event that is raised once every draw tick.
  • class complex_world This is the underlying type for worlds with lots of low level functions for managing objects.
  • class Actor The Actor is the simple class used to diplay most things in redhand.














  • Redhand files